Seasons still impact on this mode - 'Summer' highest temperature is 0 degrees centigrade, and winters may drop to -30. Winter is Coming game mode now works with new climate system. A new in-game UI allows users change the volume of any sound they feel is too oppressive. ![]() Details about all the game sounds now go into media/scripts/sounds.txt. Formerly modders couldn't override sounds in PZ FMOD soundbanks, so when players find certain sounds are too loud or annoying (heartbeat, zombie alert, flies, level up noise etc) it was hard to raise/lower them independently. New functionalities for the PZ sound system. This covers items like barricades, campfires, rain barrels, traps, composters, crops etc. New system to convert objects placed by mappers so they can be used as functional game objects. It's hopefully a lot more convenient now. Primary features include separate chat streams (safehouse, local, global, etc), customizable chat and more intuitive usage and commands. New isoRegions system to detect an enclosed area - player-made or dev-created - to keep weather effects on the outside ![]() Rain then disappears, and snow fades out. Rain and snow now look like they hit the ground. New shaders for times of day and seasonal effects Simulated weather and climate system - recreating true-to-life weather patterns through 365 days of the year
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